Read, write, order and compare numbers up to 10 000 000 and determine the value of each digit
Read, write, order and compare numbers up to 10 000 000 and determine the value of each digit.
|KS2 Maths Invaders||
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
|Reading Numbers - Crystal Crash||
Match the numbers written in words with the correct numerals. The following expectations are taken from the new maths curriculum:
1. Read numbers to 20 in numerals and words (Y1)
2. Read numbers to 100 in numerals and words (Y2)
3. Read numbers to 1000 in numerals and words (Y3)
4. Read numbers to 10,000 in numerals and words (Y4)
5. Read numbers to 1,000,000 in numerals and words (Y5)
6. Read numbers to 10,000,000 in numerals and words (Y6)
This game, together with all the other crystal crash games, is available as a single iPad or Android app.
|Placing Numbers on a Number Line||
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
Order the numbers from smallest to biggest . Choice of whole numbers, negative numbers and decimals.
|Reading Varying Scales||
June 2014 - This is a new version of the game, and allows users to play for points and to calculate the correct answer when given the error on their first estimate.
|Place Value Digit Drag||
Great as a mental starter when you are teaching place value. Encourages lots of higher order mathematical thinking. Can be extended by asking children to express the general rules that will help them to answer each question.
Drag the digits to make: the biggest possible number, or the 2nd smallest number, or the biggest odd number, or a number which is closest in value to another given number.
|Decimal Place Value Digit Drag||
Drag the digits to make the decimal closest in value to a given number.
|Place numbers on a number line old version||