Identify the value of each digit to three decimal places and multiply and divide numbers by 10, 100 and 1000 where the answers are up to three decimal places
|Multiply and Divide by 10, 100 and 1000 (3)||
|Multiply and Divide by 10, 100 and 1000 (2)||
Decide which function has been applied to a number. Reinforces the effects of multiplying and dividing by 10, 100 and 1000.
|Multiply and Divide by 10, 100 and 1000 (1)||
Multiply and divide numbers by 10, 100 and 1000 and observe the effect. Lots of choice of level including decimals.
|KS2 Maths Invaders||
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
|Balancing Decimal Calculations||
Find the missing number to balance the decimal calculations. Levels include finding the sums and differences of decimal, U.t xU and multiplying and dividing decimals by 10, 100 or 1000. Choose a range of different objectives and they will be 'balanced' against each other.
Score as many points as you can before the time runs out. A number of levels including addition, subtraction, multiplication, division and matching fractions and decimals.
*Updated 30th May 2013 - choose multiple objectives, or objectives grouped by national curriculum level. The game also now includes a scoreboard. An iPad version is also available
|ITP Moving Digits||
View full screen in your browser. This ITP allows you to demonstrate the effect of multiplying and dividing by 10 and 100. By dragging cards from the set of digit cards, different decimal numbers can be displayed. These decimal numbers can be placed in either of the two middle rows. The cards in the first row move when the multiply or divide buttons are selected. The cards will not move if the result is greater than 99 999 or less than 0.01. The cards in the second row do not move in order to highlight the shift in the digits when multiplying or dividing.
This resource is freely available to download from the archived Primary Framework site.