Explain what each digit represents in whole numbers and decimals with up to two places, and partition, round and order these numbers
|Order fractions decimals and percentages||
Order fractions, decimals or percentages, or any combination of the three.
Use the calculator to answer a question and then round your answer to the nearest 10, 100, whole number or to 1, 2 or 3 decimal places. The correct answer is then shown on a number line. Play against the clock to see how many points you can score.
|Rounding - Crystal Crash||
Throw your pickaxe at the correct crystal. This game has the following levels (taken from the new maths curricululum):
1. Round numbers up to 100 to the nearest 10 (Y2)
2. Round numbers up to 1000 to the nearest 10 (Y3)
3. Round numbers up to 10,000 to the nearest 10, 100 or 1000 (Y4)
4. Round decimals with one decimal place to the nearest whole number (Y4)
5. Round decimals with two decimal places to the nearest whole number and to one decimal place (Y5)
6.Round decimals with up to three decimal places to the nearest whole, one decimal place or two decimal places (Y6)
This game, together with all the other crystal crash games, is available as a single iPad or Android app.
|Decimal Place Value Digit Drag||
Drag the digits to make the decimal closest in value to a given number.
|KS2 Maths Invaders||
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
|Comparing fractions, decimals and percentages||
Compare fractions with other fractions, decimals or percentages, or with any combination of the three.
|Placing Numbers on a Number Line||
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
|Placing Fractions and Decimals on a Number Line||
Place fractions and decimals on a number line. A wide choice of levels including proper fractions, improper fractions and mixed numbers.
|Reading Varying Scales - Decimals||
Estimate the decimal value being pointed to on varying scales.
Order the numbers from smallest to biggest . Choice of whole numbers, negative numbers and decimals.
Round 3-digit or 4-digit numbers to the nearest 10 or 100. Round decimals to the nearest whole number, or to 1 decimal place.
Find 5 ways to partition the same number. Choice of whole numbers and decimals.
Partition numbers in different ways. Choice of whole numbers and decimals.
Partition numbers into their simplest forms. Choice of whole numbers and decimals.
|Balancing scales - convert between g and kg||
The scale is loaded with between 1 and 4 weights. The user then has to balance the scales, converting between g and kg in the process. There is a great deal of control over the level.
A great starter to explore addition, subtraction / difference and partitioning as well as the relationship between grams and kilog More…rams. Levels include converting whole kg to g (and vice versa), converting fractions of kg (eg 1/4kg = 250g) and weights in kg to 1 and 2 decimal places.
|ITP Place Value||
View full screen in your browser. This ITP displays on-screen place value cards to construct and partition three-digit whole numbers. Once the cards are created they can be deleted clicking on the cross in the top left hand corner. By clicking on the number, a card can be dragged around the screen and repositioned. You can have one or two sets of cards on the screen at a time. The value of each place value card is determined using the respective button at the bottom of the screen.
This resource is freely available to download from the archived Primary Framework site.