Read, write, order and compare numbers to at least 1 000 000 and determine the value of each digit
KS2 Maths Invaders
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
This is a new version and is also available as an ipad app. You can play the old version here.
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
Great as a mental starter when you are teaching place value. Encourages lots of higher order mathematical thinking. Can be extended by asking children to express the general rules that will help them to answer each question.
Drag the digits to make: the biggest possible number, or the 2nd smallest number, or the biggest odd number, or a number which is closest in value to another given number.
View full screen in your browser. This ITP displays on-screen place value cards to construct and partition three-digit whole numbers. Once the cards are created they can be deleted clicking on the cross in the top left hand corner. By clicking on the number, a card can be dragged around the screen and repositioned. You can have one or two sets of cards on the screen at a time. The value of each place value card is determined using the respective button at the bottom of the screen. Each number on a card can be represented by groups of counters, clicking on the pointer on the card to reveal and hide the counters. The ITP can be used to demonstrate the construction and partitioning of numbers to secure children’s understanding of place value. Displaying two sets of cards you can compare their values and pose questions about their sum and difference. Partitioning the numbers and rearranging them can be use to help children understand how pencil and paper methods of calculation are recorded.