Establish whether a number up to 100 is prime and recall prime numbers up to 19
KS2 Maths Invaders
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
View full screen in your browser. This ITP generates a 100 square. Choose a colour or the grey mask. You can then click on individual cells to hide or highlight them in different colours, and by clicking on the box at the left-hand foot of the grid and using the pointers you can hide or highlight rows and columns. The prime numbers and multiples can also be highlighted.
You can change the number of columns from 3 up to 13, the starting number, and its position – either top left corner or bottom left corner of the grid. Choose the mask option to create a temple that can be moved around the grid to hide or highlight particular groups of cells. The template can be rotated using the single arrow button.
The ITP can be used to explore different multiples, number sequences and patterns on grids of different sizes. The superimposed masked template can provide practice at adding groups of numbers and enable children to hypotheses about the sums and difference of the numbers.
The ITP can develop children’s ability to predict and generalise. Changing the number of columns provides a new grid to test general statements about the relationships between numbers and to look for counter examples.