spellingframe - practise and test spellings from KS1 and KS2 spelling curriculum

Place Value Digit Drag

Great as a mental starter when you are teaching place value. Encourages lots of higher order mathematical thinking. Can be extended by asking children to express the general rules that will help them to answer each question.

Drag the digits to make: the biggest possible number, or the 2nd smallest number, or the biggest odd number, or a number which is closest in value to another given number.

Click here for the decimal version of the game.

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.