Choose which times tables to practise. Answer questions as quickly as possible and you will get more time to aim your arrow. Play on your own or against a partner. Who can score the most points in your class?
Read the time on an analogue clock. Lots of choice over levels, including: reading time to the nearest hour, half hour, quarter hour, five minutes or minute. Options include using a 24 hour clock and seeing how many correct answers you can get in a given time.
This new version will work on any tablet or computer.
** New tablet-friendly version added 14th February 2018. Please let me know if you have any problems - email@example.com
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
23/11/17 - new version added. This version is tablet friendly and can be played directly on any device.
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
Updated December 2017 - this is a new version that will work on a tablet or computer.
Sort a variety of 2D shapes on a Venn diagram. Sort by one or two conditions. Sort triangles - scalene, equilateral and isosceles. Sort quadrilaterals, pentagons, hexagons, heptagons and octagons, as well as parallelograms, rhombus, kites and trapeziums. Also sort according to a shapes properties such as acute, obtuse, reflex or right angles and symmetry or whether it is a regular shape.
Use the arrow keys to guide your brick and destroy the wall or if you are using a tablet, tap either side to direct your brick and both sides to make it fall faster.
A great game for practising a wide range of mathematical skills. Levels are based on objectives from the new maths curriculum from Year 1 to Year 6. Topics include: multiplication, addition, reading numbers, subtraction, fractions of numbers, Roman numerals, division, converting fractions to decimals and percentages and simplifying fractions.
You can choose to play a single level, a selection of levels, or choose all the objectives from a year group (within the same topic). There is a full list of levels below.
Read the time on either an analogue or digital clock and then answer a word problem involving adding a given time. Find the correct time on an anologue or digital clock. Lots of choice of level, including: adding 1 hour, multiples of 5, or 10 minutes or adding multiples of a quarter of an hour.
Use a Venn diagram to sort a variety of 3D shapes according to their properties, including: whether they are pyramids or prisms, the number of faces, edges and vertices and whether they have a curved surface.
Find the missing coordinates on a given shape, reflected in a mirror line, or the midpoints of straight lines. Choose to find coordinates in the first quadrant, or all four quadrants. Provides lots of opportunity to reason about shape and position.
Sort a variety of 2d shapes on a Carroll diagram. Sort by one or two conditions. Sort triangles - scalene, equilateral and isosceles. Sort quadrilaterals, pentagons, hexagons, heptagons and octagons, as well as parallelograms, rhombus, kites and trapeziums. Also sort according to a shapes properties such as acute, obtuse, reflex or right angles and symmetry or whether it is a regular shape.
This activity exactly mirrors the 'Multiplication Tables Check' that will be given to children at the end of Year 4. They are tested on their multiplication tables up to 12 x 12. There are twenty-five questions and children have six seconds to answer each question and three seconds between questions. The questions are generated randomly using the same rules as the 'Multiplication Tables Check' (see below).
Results can be downloaded and printed at the end of the test.
This activity provides practice of the types of questions that appear in the Y6 Arithmetic test.
All questions are based on those that have appeared in the Year 6 Arithmetic tests from 2016-2018. We have not included questions that require a written method of calculation. There are hundreds of potential questions. Ideal for assessing gaps and progress.
Results can be saved and printed at the end of the test.