This is a new version and is also available as an ipad app. You can play the old version here.
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
Estimate the number the arrow is pointing to, then calculate the correct answer when you are told your error. A great game to help develop an understanding of place value, reading scales and to practise mental addition and subtraction. There are lots of levels to play; inc. 0 to 10, 0 to 100, 0 to 1000, and levels involving negative numbers and decimals.
Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum. The game can be used to teach: Multiplication, Addition, Reading Numbers, Subtraction, Fractions of Numbers, Roman Numerals, Rounding Numbers, Division, Converting Fractions to Decimals, Converting Fractions to Percentages, Telling the Time in Words, Recognising Multiples, Factors, Prime, Square and Cube Numbers, and Simplifying Fractions. A full list of levels is below. This game is also available as an iOS and Android app.
Find the missing number to balance the decimal calculations. Levels include finding the sums and differences of decimal, U.t xU and multiplying and dividing decimals by 10, 100 or 1000. Choose a range of different objectives and they will be 'balanced' against each other.
View full screen in your browser. This ITP allows you to demonstrate the effect of multiplying and dividing by 10 and 100. By dragging cards from the set of digit cards, different decimal numbers can be displayed. These decimal numbers can be placed in either of the two middle rows. The cards in the first row move when the multiply or divide buttons are selected. The cards will not move if the result is greater than 99 999 or less than 0.01. The cards in the second row do not move in order to highlight the shift in the digits when multiplying or dividing. The ITP can be used to explore, and to encourage children to predict the effect of multiplying and dividing by 10 and 100. The ITP can also be used to demonstrate the effect of repeated multiplication and division by 10.