Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)
Y4 - Number – Number and Place Value - Interactive Quiz
An interactive quiz which test your understanding of all the Number and Place Value objectives in the Year 4 curriculum. Choose one objective or multiple objectives. You can save, or print, your test results as a pdf at the end of the quiz. Ideal for formative or summative assessment.
Alternatively, you can use the Interactive Maths Quiz which includes objectives from all strands of the Year 4 curriculum.
23/11/17 - new version added. This version is tablet friendly and can be played directly on any device.
Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.
Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
View full screen in your browser. This ITP displays on-screen place value cards to construct and partition three-digit whole numbers. Once the cards are created they can be deleted clicking on the cross in the top left hand corner. By clicking on the number, a card can be dragged around the screen and repositioned. You can have one or two sets of cards on the screen at a time. The value of each place value card is determined using the respective button at the bottom of the screen. Each number on a card can be represented by groups of counters, clicking on the pointer on the card to reveal and hide the counters. The ITP can be used to demonstrate the construction and partitioning of numbers to secure children’s understanding of place value. Displaying two sets of cards you can compare their values and pose questions about their sum and difference. Partitioning the numbers and rearranging them can be use to help children understand how pencil and paper methods of calculation are recorded.
Great as a mental starter when you are teaching place value. Encourages lots of higher order mathematical thinking. Can be extended by asking children to express the general rules that will help them to answer each question.
Drag the digits to make: the biggest possible number, or the 2nd smallest number, or the biggest odd number, or a number which is closest in value to another given number.